AI Insights · Timothy · January 2022
Top 5 Fidget Toys Games in France Q4 2021: Unified Platform Performance
Explore the performance trends of the top 5 Fidget Toys Games apps in France during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Fidget Toys Games apps in France showed varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Antistress - Relaxing games experienced a mixed quarter. Weekly revenue increased significantly towards the end of the year, peaking at $76 in the week of December 20. Weekly downloads saw a substantial spike at the end of October, reaching 28.9K, while active users climbed from 31.8K in late September to a high of 128.3K in early November, before settling at 86.4K by the end of December.
Pop It Fidget - AntiStress showed consistent performance in weekly downloads, with a notable increase in early November, reaching 23.1K. Active users also saw an upward trend, peaking at 37.5K in mid-November, before ending the quarter at 29.4K.
Fidget Toys Trading: 3D Pop It had a fluctuating quarter. Weekly downloads started strong at 34.3K in late September but dropped to 6.2K in early December, before rebounding to 19.5K by the end of the year. Active users followed a similar trend, decreasing from 124K in late September to 44.5K in mid-December, and then rising to 69.3K by the end of December.
Fidget Toys 3D showed a decline in weekly downloads, starting at 10.6K in late September and decreasing steadily to 2.5K by mid-December, before a slight recovery to 4.4K at the end of the year. Active users mirrored this trend, dropping from 71.5K in late September to 31.6K in mid-December, before ending the quarter at 35.5K.
Pop Us! had a relatively stable performance. Weekly downloads peaked at 7K in late October but generally hovered around 2.5K to 4.3K for the rest of the quarter. Active users showed a gradual decline from 14.4K in late September to 7.4K in mid-December, with a slight increase to 10.2K by the end of December.
These insights highlight the dynamic nature of the mobile gaming market in France, particularly in the Fidget Toys Games category. For more detailed insights and data, visit Sensor Tower.